Ray of Enfeeblement

School Necromancy; Level 1


Cost: 1 spell point
Casting Time: 1 standard action
Components: V, S


Range: close (25 ft. + 5 ft./2 levels)
Effect: ray
Duration: 1 min. / level
Saving Throw: Fortitude half; Spell Resistance: yes


You must succeed on a ranged touch attack to strike a target with the ray. The subject takes a penalty to Strength equal to 1d6 (the penalty from multiple castings of this spell does not stack, it overlaps). The subject’s Strength score cannot drop below 1 due to this spell alone.


You can Augment the spell in any of the following ways:

  • For every 2 additional spell points you spend, the strength penalty inflicted by the ray increases by 1.
  • If you spend an additional 2 spell points, you inflict a dexterity penalty rather than a strength penalty.


Pinch of Mummy dust (Material / 1 gp): The spell’s saving throw changes to “none”.

Ray of Enfeeblement

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